The online portfolio of

Timothy Johnson

A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Personal 2012

Joiner Tool

C++, Source Engine


A tool I developed in spring 2012 to aid in the construction of levels for the Source engine, primarily Team Fortress 2 but with the flexibility for other applications.

Personal 2011

ChaoCraft Texture Pack



A smoother alternative to the default Minecraft textures.

Whilst working on ChaoCraft I had three design goals for the pack, goals I didn't see met a lot of popular texture packs: it had to look smooth and unified but most importantly it must not fundamentally change what any item looks like so that newer players could still identify items correctly.