Here to jinx another project
Coming out of the beginning of 2015 and shedding a few TF2 projects that were going nowhere exciting (and putting one on hold that definitely was going somewhere exciting) I’ve picked up Unity 3D again. I didn’t get on with Unreal and now Unity 5 has all the pro features in, the fact that I already know how to use unity makes it a far more appealing option than starting over with UE4.
So over the last month I’ve been working on something that I’ve probably just jinxed and doomed to failure by typing this post about it. Hopefully I’ll keep the ball rolling on this one, it’s almost been a full month and it looks (to my naive eyes at least) that it could go somewhere.
This:
I am unbelievably proud of myself. Such a simple system after night one night of #gamedev <3 #Unity3D pic.twitter.com/AgEcTqWBGs
— Timothy Johnson (@marmalade_tim) March 6, 2015
Quickly became more fleshed out:
It's almost like the beginnings of an actual game now pic.twitter.com/XA46APWlKp
— Timothy Johnson (@marmalade_tim) March 27, 2015
And currently looks like this:
It’s been a fun and exciting month, I’m really looking forward to what the next few bring.