A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Archive for Portal

Perpetual Testing Initiative

Perpetual Testing Initiative

The new Portal 2 PTI has been announced officially. We knew it was coming for some time but I never thought that it would be just as awesome as it will be.

The editor is so intuitive that literally anyone who can play Portal will be able to use it. » Continue reading “Perpetual Testing Initiative”

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Drop the device in the Aperture Science Equipment Recovery Annex

I’m pretty much done with mapping for Team Fortress 2, I’ve had a great time working with it and have seen some amazing maps come out of the community around me. Now though, I’m turning back towards Portal. Single player mapping is an entirely different beast to multiplayer. It’s something I really enjoy and what I started with, Glad to be back.

I feel like I learn so much more about the engine when working with multiplayer, every time you want something to happen, you need to find a new entity to do exactly what you want. Sometimes the entity you try out doesn’t do what you want it to, and you don’t end up using it, but you had to learn how it works anyway, which I love. » Continue reading “Drop the device in the Aperture Science Equipment Recovery Annex”

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